News (9/7/20): Rebalanced multiple character abilities -- Django's (expanded it), Lone Ranger (expanded it), Pat Garrett (expanded it), Sartana (expanded it), Howard Hawks (expanded for it to be valuable with 3 or few players), Tuco the Ugly (way too weak -- expanded it), Rev. John Rudd (too close to Kit Carlson's ability), Rooster Cogburn (he was a weaker version of my Lil' Sure Shot), Sergio Leone (too limited use, requiring use of Event Cards), Loco (too close to Herb Hunter's). In most cases, I sought to honor the "intent" of the card, the thrust of the desired ability. I also cut down the description on abilities to fit on cards. I also rebalanced Packing Mule and Hidden Weapon, and expanded Peace Pipe.
News (8/30/20): Added 6 other characters and 4 events from the Director's Cuts expansion, and translated their ability text into English.
News (8/29/20): Updated images and changed card titles. I'll be adding some of Django's later cards that I've seen on his website.
Like Robbers' Roost, Director's Cut is an ambitious project. It mostly focuses around event cards and character cards, but there is a handful of blue and brown cards as well, which mean it does have to deal with the color management/card size problem. Director's Cut does not add new gameplay mechanics beyond some unique character abilities.
Freddie Sikes (Old Sikes), for instance, has an ability sort of like Bill Noface. Instead of gaining more cards for each life point he is missing, the distance by which he is seen by others increases for each life point he is missing. Unlike Robbers' Roost, Director's Cut adds a new deck of event cards to the game. I confess that I am not a fan of event cards, but if you are, I think you will really like Director's Cut for adding more to BANG!
Overall, one of the most impressive things about Director's Cut is the immense amount of time spent on the art. Like I tried to do in Robbers' Roost, Django has tried to make his character art match the style of the official BANG! characters. I freely admit his artwork is better than mine too. He has even made the effort to make the playing and event cards in the same style as BANG! as well. He has achieved this by extracting elements from the existing BANG! playing and event cards, and collaging them together to create new art. This had been, I am sure, quite a painstaking process. I salute him for executing it so superbly.
Here at the BANG! Blog I hope to both draw attention to his excellent work, while at the same time providing an English translation of his cards (since his work is in Spanish). I hope to work with him on a full translation to help promote his expansion to a wider international audience. Below I will add snippets of his card art for you to appreciate, as well as the English translations of the text. Django has been quite open to criticism, and so I hope that you will critique his card ideas both below in the comments section or at his Director's Cut site. I have also left some options open for card titles, since I am not certain which I like best. Feel free to throw in your vote on a title.
Event Cards
True Friend. Each player gets another character. At the beginning of each turn he chooses which one is active. The new character has the same distance constraints. If one of the characters dies, so does the other. | Thick Fog. The distance at which players see others is increased by 1. | Bounty/Wanted. The Sheriff places a bounty of 5 cards on the elimination of a player of his choice. | Hanging. If a player does not get out of jail, he must "draw!" a second time. Unless it is a heart, he dies. The player that played Jail is responsible for his death. |
Bank Robbery. When this card comes into play each player, in a clockwise order beginning with Sheriff, must discard a BANG! or Missed!, or lose a life point. This goes on continuously until only 1 player in a cycle discards a card. That player draws 10 cards and does not have to discard down to his card limit at the end of his next turn. However, there is now an additional 3 card bonus for eliminating him anytime during the game. | To the Death. If a Duel is played, the loser is eliminated. | Dust Storm. Each player that has cards in play must discard them, or lose 1 life point for each card he chooses to keep. | Zombies. Eliminated players return to life with 2 cards and 2 life points, but they have no abilities and can never have more than 2 life points. They must kill their killer (if he is not another zombie) and the Sheriff to win. The only cards that can hurt them are hearts. |
Gamble/Roulette. Each player skips phase 1 of his turn, and instead must bet any number of cards (up to the amount of cards he has in his hand and in play) on whether or not the card on top of the deck is red or black. "Draw!" If he is correct, he draws as many cards as he bet. If he is wrong, he must discard that many. | Bucked Off/Bucking Bronco. At the beginning of his turn, any player with a Mustang must "draw!" Unless it is a heart, that player loses 1 life point and discards the Mustang. | Injured/Wounded. If a player is hit by a BANG!, he must "draw!" On diamonds, he loses a life point and must "draw!" again until he either does not "draw!" a diamond or dies. | Happy Hour/Burlesque/Saloon Dance. When this card is brought into play, each player must "draw!" All players that "drew!" hearts must rotate places in a clockwise order. |
Seventh Cavalry. When this card is brought into play, the Sheriff may choose any number of players to become the targets of 2 BANG!. | Miracle Cure. At the beginning of their turn, each player must "draw!" On hearts, he gains 2 life points. On diamonds, he draws 2 cards. On clubs, he loses his character ability for the turn. On spades, he loses a life point. | War Smoke. If Indians! are played, 2 BANG! must be discarded in defense. Otherwise, a life point is lost for each BANG! not discarded. | Betrayal. All players except the Sheriff turn in their role cards. These roles are shuffled and dealt out at random. |
Contraband. When this card comes into play, each player may discard his gun card in play to draw 3 cards. For each card exchanged, place a discarded Indians! back into the deck and then shuffle it. | Nitroglycerine. During this round, Dynamite explodes on both 2-9 of spades and 2-9 clubs. | Compassion. Bang! may not be played against players with no cards in their hands. | Hunting Ammo. BANG! produce 2 hits during this round. |
Love Song. Whenever a player plays a card, he must sing the description of that card to the beat of a song. Otherwise, the played card has no effect. | Corrupt Sheriff. Each player must give 1 card to the Sheriff during their drawing phase. | Independence Day BANG! may be discarded to play Beer. | Coffin. At the beginning of his turn, each player except the Sheriff may opt to regain 1 life point instead of playing during his turn. Whoever does so will be considered by others as eliminated until his next turn. |
Accident. Any player that plays a BANG! must "draw!" On spades, his attack misses his target and he immediately loses 1 life point and must discard a gun card if he has one in play. | Massacre. Whenever 1 player eliminates another, he draws 3 cards on top of any other bonuses. | Gift. Once during his turn, a player may give a card from his hand to another. | Final Hour. All players see each other at distance 1 by default, but this is modified by cards in play. During their turns, players may only play BANG! or put guns in play. |
Indian Attack. At the beginning of the Sheriff's turn, he must "draw!" On spades, all players must discard a BANG! or lose a health. Subsequent "draws!" of spades this round also trigger this effect. | Time Bomb. The Sheriff reveals the top card of the deck and sets it to the side. When sombedoy plays, "draws!" or discard a card with the same value and suit as the revealed card, the Time Bomb explodes, dealing 3 damage to that player. | Revolution. At the start of their turn, a player must "draw!" On hearts, draw an extra card this turn. On diamonds, draw 1 less card. On clubs, you are banged! On spades, you are banged! twice. | Director's Cuts. All event cards played in the game marked with the Director's Cuts symbol are in effect until the end of the game. |
Brown Cards
Backfire/Rebound/Deflection. 2 Effects: Missed! and BANG! a player you see at distance 1. | Ace Up Your Sleeve. Draw the card on top of the discard pile. | Union Pacific. Draw 4 Cards. |
Blue Cards
Peace Pipe. Indians!, Warpath and Tomahawk do not effect this player. | Packing Mule. You may carry 1 more card in your hand than your life points allow. | Hidden Weapon. After playing a gun card, you can continue to use your colt .45 to shoot as distance 1 with a second BANG!. | Sun Glare. Like Jail, this card is played in front of a player. At the beginning of his turn, he "draws!" On hearts, discard Sun Glare and play normally. Otherwise, he sees other players at a distance -1 until the end of his turn. He then discards Sun Glare. | |
Memento. All clubs you play, use, discard, or "draw!" are converted into hearts. | Shotgun. Gun, Distance 1. 2 Missed! must be played to avoid BANG! fired from this gun. |
Director's Cut Characters
Vienna. 4 Health. Once on her turn, she can play any brown card as a Duel. | Colonel Mortimer. 4 Health. He can play a diamond BANG! at any player, regardless of the distance at which he sees that player. | Elder Brothers. 4 Health. When starting the game, draw 4 characters face down. Flip over and play with the first. Upon losing a life point, replace that character with the next. If you regain a life point, revert to the prior character. | John Ford. 4 Health. Once on his turn, he may discard a BANG! to force another player to change their character with the character they use as a life point counter. |
Freddie Sikes/Old Sikes. 3 Health. For each life point he is missing, the distance by which he is seen by others is increased. | Joe. 4 Health. When a player discards or steals a card from Joe, he may play a BANG! against that player. If that player takes a hit, Joe regains the card removed from him. | Sergio Leone. 3 Health. Once a round, he may select a player to reveal the cards they draw during phase 1. If he does not like the cards, he can force them to discard them and draw again. | Emma Small. Whenever she plays a BANG! that produces a hit, she draws a card. |
Rooster Cogburn. 4 Health. Once a turn, when a BANG! is on top of the discard pile, he may use it as a free BANG! to play or discard. On his turn, it does count towards his BANG! limit. | Sartana. 4 Health. When he bangs!, defensive cards must have a higher value than his card to avoid the hit. This includes “drawn!” cards from Barrels or abilities. | Loco. 4 Health. Whenever he is hit, he either draws the card on top of the discard pile or swaps a card from his hand with a random card from the attacker's hand. | Pat Garrett. 4 Health. Once on his turn, he may discard a gun card (in his hand or in play) to play Jail. Place the gun card sideways in front of the player to indicate Jail. |
Django. 4 Health. Once during his turn, he can discard a BANG! and another card from his hand to fire a Gatling. | Max Sand. 4 Health. Each time he eliminates a player, he acquires their ability, in addition to his own. He may use both at the same time. | Tuco the Ugly. 4 Health. When any other player plays or uses a card that allows them to draw extra cards, he draws that many cards too. When a General Store is put into play, he draws 2 cards instead of 1. | Rev. John Rudd. 4 Health. When he "draws!", he may swap a card from his hand with the "drawn!" card, keeping the card and changing its result. Each turn if his second drawn card is red, he reveals it and "draws!" |
Wyatt Earp. 4 Health. He may play Panic! as Cat Balou, and Cat Balou as Panic. He can also play Can Can and Conestoga, and Rag Time and Brawl interchangeably. | The Lone Ranger. 4 Health. When other players play cards that affect all or all other players, the Lone Ranger is not affected. | Howard Hawks. 4 Health. He can discard 2 BANG! to force 2 adjacent players to swap positions. When there are 3 or less players remaining, he may discard a card to increase the distance by which a player is seen by 1. |
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