As I have been working on a tutorial series that shows how to graphically design a BANG! character card, I thought I would also provide a tutorial on how to create a balanced character ability. Often when we add a new character to a game, we think, "wouldn't it be cool if there was a character that did XYZ?" While this is often a good starting point and can lead to some very creative ideas, it doesn't often lead to balanced gameplay. Typically, such custom characters will end up being OP (like several Wild West Show characters) or too weak. In this tutorial, I will discuss first some strategies in thinking of new abilities. Then I will discuss some ways to balance that ability. Before starting this tutorial, I recommend downloading my Character Ability Stats spreadsheet, which is available both in Open Office and Excel formats. It will help you follow along and understand many of the points that I cover in this tutorial.
Now that you have created a character ability, you need to weigh how balanced of an ability it is in comparison to other existing BANG! characters. This will help you adjust your initial ability, as well as weed out particularly poor ones. I have created over 100 custom BANG! characters, but I have scaled back drastically to include only the 16 most solid characters for Robbers' Roost. I imagine that you will similarly hack away at many of your characters. Let me provide some suggestions for balancing character abilities. 1. Ability Type Comparison. A good way to temper your character's ability, so that it is more in balance with the official game characters is to compare the new ability with others of its type. Through doing so, you will often discover whether or not your new character is too weak or too strong. Let me give an example from Robbers' Roost with Lil' Sure Shot. I wanted to create a character that wasn't constrained by the typical 1 gun limit. She could have 2 in play instead. This led to a character whose ability was initally, "She can have 2 guns in play, and fire with both of them within their ranges on her turn." So she could fire 2 BANG! on her turn, within the ranges of her guns. Sounds pretty cool, but there were some problems with this. First, I recognized how difficult it was to have an ability that hinged on possessing 2 guns! The moment 1 was discarded/stolen, she was without an ability. So I changed it so that the moment she played 1 gun card, she could already fire twice: once with the default Colt .45, and again with the played gun card. If another gun card was played, it would replace the default Colt .45. This was better than before, but it was clear that an existing BANG! character was far better than Lil' Sure Shot: Willy the Kid. Willy could play as many BANG! as he wanted with any gun he possessed. Lil' Sure Shot could only play 2 (with variable ranges) by playing gun cards! This seemed far off-balance. The adjustment made her stronger was to specify that once she had 2 gun cards in play, she only needed 1 BANG! to fire both weapons. This distinguished her from Willy the Kid and made her threat value constantly increase as she gained more weapons. This is the current state of Lil' Sure Shot, although she may undergo further changes. But she shows how by considering a character with a similar ability (at least in terms of its practical effect), I was able to rebalance one of my original ideas. 2. Is the Ability Continually Useful?. One common mistake when designing a new character ability is to create an ability that doesn't have much practical value. This often occurs because the ability just cannot be used too often. Consider an ability that allows you to play any Cat Balou as a Panic! While it nice to be able to steal a card instead of discard a card, there are not many Cat Balou in the deck. This means that in the base game your ability only activates on 5% (base) / 4.2% (base + Dodge City) of the cards. Compare that with Willy the Kid or Slab the Killer's abilities, whose ability activates on 31.3%/24.2% of the cards, Elena fuente's that applies to 100% of cards, or Paul Regret's, which is continuous. While you might try to make an ability more powerful the less that it can occur, I think you shouldn't try to create a character whose ability applies less than 20% of the cards (and even then I question doing so). Otherwise, the character's value will be too random from game to game. This is why I think Lucky Duke's character is the worst in the game. 3. The Sheriff Consideration. The next thing to consider with your custom character abilities is how they function as a Sheriff (with 1 extra life point). A 4 life point character might be just fine with his ability, but the moment he has 5 life points, he might become OP. This is generally why there are 3 life point characters in BANG!, and you should consider nerfing their life points likewise. They may be too weak in their 3 life point model, so you might want to tweek their ability slightly, so that it is better. 4. 2-Player and Renegade Considerations. Another thing to think about when creating a character ability is how the character fairs when only he is alone with 1 rival in the game. Typically, I try to create characters that still have value in the 2-player situation. For one, it still makes them useful in 3-player BANG!, and doesn't leave the character at the mercy of his team mates playing well. And it helps out if the character's role is a Renegade, and so destined to reach a 2-player face off if he is to win. True, there are several characters in BANG! already whose abilities are useless (Vulture Sam, Herb Hunter, Greg Digger, Tequila Joe), weakened (Vera Custer, Big Spencer), or wholly negative (Claus the Saint) in 2-player. So this may not bother you. But it is at least worthy of consideration when designing a new character ability. For instance, I have heard of many "medic" style characters who can heal other players. But does this character really have value in a 2-player setting if he is the Renegade? He will not want to heal his opponent. This does not mean you have to out right reject a medic ability. The "medic" style character in Robbers' Roost is Johnny Pope, but to balance him for 2-player scenarios he can give up a life point to transfer a life point to another player OR make a player "draw!" On reds, he steals a card from that player (equivalent of a Rag Time), and on blacks the target must discard 2 cards with missed! or lose a life point. This makes him far more valuable as a Renegade and in 2-player scenarios. 5. Playtesting. While the above "a priori" methods are helpful, it should never replace good playtesting. Martin Blasko over at bang.cz recommends playtesting each character around 50 times in different roles. That may be excessive, but you do not to see how they function with other characters and in a variety of different card-playing scenarios. Playtesting often reveals unforeseen consequences of certain abilities. One of the easiest ways to playtest characters and any cards for that matter is to write the character (name, ability, # life points), on a slip of paper. Cut out this description and have it passed out with the other character cards to test them out. If you want the card to be more "randomly" passed out, simply place all the character cards you are going to use in card sleeves. Then, place the cut-out custom card description inside one of the sleeves over one of the cards. It can now be shuffled and dealt out with the others, without others knowing it is a custom character beforehand. 6. Character Types Dealt. As a final consideration, you might weigh how adding your custom characters to the game affects the ratio between offensive, neutral, and defensive characters. If most of your characters are offensive, you might be skewing the game in favor of the Outlaws. Try to maintain this ratio as closely as possible. Neutral characters tend to be the safest best to add to the game, given that they work so well for all of the different roles. This concludes the tutorial. I hope it will help you create fascinating and balanced BANG! characters that improve BANG! gameplay both amongst your friends/family and with the wider BANG! community. I would love to see your character creations. Feel free to send some to me when you have the chance, or post them here!